![]() ![]() (P.S: yes there are mods that can kill your console in only one shot. I haven't tried them but I think that the facts are this. You have a point, but there are some mods can work PERFECTLY for Xbox One or PS4, mods like, I don't know, like the colonies mod or BD armory. So it would only solve performance, and that's only if the port wasn't a trainwreck. Now the next generation of consoles? KSP2 if it comes to those could perhaps explore the idea, but it runs into 2 of these issues minimum and i'm assuming they port it well. ![]() Add mods on top that require the game to run at such low quality you may as well be playing on a PS2 and you have a formula for bad things galore. The console version of KSP is also just at base a loveing trainwreck, with numerous bugs that seem to increase with each iteration. Afterall authors are already bombarded with requests to update their mods literally minutes after an update imagine if they thought they were paying for support from Squad how much people would badger them for updates? So they'd also have to take over support for formerly unofficial content, and that would cause confusion to new players looking for the mods on both platforms. Any of these mods would bring the PS4 and Xbox One to their knees even at drastically reduced settings, and all the while they'd introduce bugs from the mods that the authors may not even be responsible for. are performance hogs even on mid-tier PC's, and they often have way better CPU's than the jaguar cores in the consoles currently. ![]() Many of the mods you mention like Scatterer, EVE, Planet packs etc. Watch Trailer Buy Now Kerbal Space Program 2 49.99 The original Kerbal Space Program is one of the most beloved games of all time and, years after its release, it's bigger than ever before. There's no real nice way of saying this the Xbox One and PS4 base models are basically 6-year old mobile hardware with a customized and locked down OS and excrementsty IO. And even then these mods were limited to 900mb, so there's no chance in hell of KSP getting mods on console just on this hurdle alone.īut even if Squad decided to waste time and effort haggling with Sony and Microsoft, develop a new system of modding KSP that doesn't involve dumping loose files into a directory, and then intergrate that into the console version of KSP you still have the elephant in the room. Bethesda had to fight tooth and nail with Sony and Microsoft to get mods allowed on their platforms, and it really only worked because they have a specific file format just for mods that can be pre packaged and distributed. ![]()
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